Overview
- Premise: Simple words make life easier.
- Problem: Games are too complex for just one lexicon (eventually you need compound words)
- Plain wordlists and vocabularies are finnicky / wordy, want something more convenient
- Solution: A system for encapsulating complex wordlist trees
- "Bespoke vocabularies"
- This doesn't mean that idioms should be designed as if nothing else exists!
- Game objects can now redefine words freely, in their own private world.
How it Works
Good Idiom Examples
Bad Idiom Examples
One Final Word